Så har venskaber været oppe og vende i Paralives gruppen, og baseret på en afstemning OG folks kommentarer omkring sammen blev resultatet sådan;
Design Vision for Relationships
This week, in addition to the community brainstorming, we also had a internal meeting to discuss the design of the relationships in Paralives. The goal of this team meeting was to establish the design vision of the relationship system.
• Each relationship should be unique. In real life, we can have many friends but none of these relationships are the same because there's always different elements that bring different people together. One friendship might be purely based on a common love for music while another might be based on long lasting childhood memories.
• Players should be able to build relationships over time and it should be rewarding. While playing Paralives, building and improving relationships should be a fun and rewarding.
• Relationships should affect other aspects of the game. Having good relationships at work should positively affect your career or having friends to practice your hobbies with should have a positive impact on your skills.
• Give players control over their stories. Since Paralives is a sandbox life simulation game, players should be able to guide different relationships in different ways. Getting creative should reward the players with interesting developments in a relationship between two Paras.
We came up with a foundation for the design of the relationship system to fit the above design pillars. The suggestions from the community were also very helpful to make sure we thought of every important aspects and constraints. Feel free to continue sharing and discussing your ideas, as not every detail of our relationships-related features have been decided yet. I'm looking forward to share more about our design in the future once we can show it in the context of the game!
Beklager jeg ikke har oversat det!

Jeg kom selv med en kommentar om at de venner man erhvervede sig når man var barn, somregel satte sig så fast i ens erindring, at de aldrig gik i 0, hvorimod venskaber fra omkring det 25 år var noget andet...o.s.v. Det blir lidt spændende hvordan de får løst opgaven med at lave forskelle!!
